spinvaders 0.0.3
18 Sep 2004 Another two months, another handful of new changes.(It’s amazing how little spare time one can find to work on hobby projects during vacation and parental leave)

- Cleaned up event handling code; this should fix some bizarre hanging problems.
- Smoothed out the falling monster trail.
- Enhanced alien explosion clouds.
- Levels are now differentiated further. Earlier levels have fewer enemies.
- After every five levels you are given a level skip code.
- There are now “super aliens” which require two hits with the normal weapon (or one with the super gun) to kill them.
- High-score table!
- spinvaders for Macintosh (OS X 10.3 or later)
- No windows build of spinvaders 0.0.3 is available at this time